Wednesday, October 4, 2017

First Draft of Physical Staff










 I wanted the staff's design, like the project, to be inspired by fluid motion. The first designs were based on curves and twisted geometry. My 3D modeling experience is in designing assets for games. So, designing a tool while focusing on form as well as real world function is proving to be even more challenging than I had already expected. Challenges we have discovered are:

  • limited 3D print bed area requiring modular design
    • the durability of these connections
  • attachment point for the vive tracker
  • finding the middle ground between ease/comfort of use and "cool" form
Admittedly the prototype solutions to these issues were pretty crude. Pegs and socket joints, epoxy/hot glue, and a design that proved too front heavy for comfortable long term use. But I look forward to applying these lessons to the next prop iteration.

The 3D print consisted of 4 staff sections printed on 3 Ultimaker 2 machines. The largest piece, the staff head, took about 12 hours to print. But overall the print came out virtually flawless.

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